May 8, 2025 - 14:34

SAG-AFTRA has firmly rejected a proposal from video game companies that sought to implement buyout offers for the use of digital replicas of performers. This decision underscores the union's commitment to safeguarding the rights and livelihoods of its members in the evolving landscape of artificial intelligence in the entertainment industry.
The union is advocating for comprehensive protections that would prevent the use of performers' digital likenesses during strikes, which could potentially undermine the bargaining power of its members. The ongoing negotiations highlight the growing concerns surrounding the implications of AI technology in video games, particularly regarding how digital replicas are created, utilized, and compensated.
As discussions continue, SAG-AFTRA is determined to ensure that any agreements reached prioritize the welfare of performers and establish clear guidelines for the ethical use of AI in the industry. The outcome of these negotiations could set significant precedents for the future of labor relations in video games and beyond.
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New TTRPG Inspired by Classic Video Games Launches on BackerkitA fresh tabletop role-playing game (TTRPG) is set to make its debut on Backerkit on November 20th. This innovative game, developed by a collaboration between Free League and Two Little Mice, draws...
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Steampunk Magical-Realist World-Building at Its FinestYears after its release, Arkane`s Dishonored continues to captivate players with its unique blend of stealth mechanics and immersive storytelling. Set in a richly designed steampunk-inspired...
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Anticipation Grows for the Upcoming GTA 6 Trailer ReleaseEveryone wants to know when Rockstar is going to drop the new GTA 6 trailer, so here’s the most likely release date. Fans of the Grand Theft Auto series have been eagerly awaiting updates on the...
November 13, 2025 - 20:24
EA Collaborates with Ukie Digital Schoolhouse to Enhance STEAM EducationEA has joined forces with Ukie Digital Schoolhouse to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) skills through innovative play-based learning initiatives. This...