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Players Are Already Beating Big Walk Without All The Big Walking

August 11, 2026 - 03:44

Players Are Already Beating Big Walk Without All The Big Walking

Big Walk has been out for less than a week, and the community has already torn the game apart. The co-op adventure, which is all about a long, scenic trek with friends, is now being played in a way that barely involves walking at all. Players are refreshing the global leaderboards constantly, waiting for the next absurd run to drop. Right now, the top times are hovering around twelve minutes for a full playthrough. That is down from the intended three to four hour experience.

The tricks are not subtle. People have found that certain objects in the environment have unintended collision properties. You can stand on a fence post, have a friend jump on your head, and then use a physics glitch to launch yourself across an entire biome. There is also a technique involving the pause menu that lets you skip a major cutscene, which saves about two minutes. But the real breakthrough came when someone discovered that the game's climbing animation can be cancelled mid-air. That lets you keep your forward momentum and effectively fly up steep hills.

The developers have not said anything yet. The community is split between those who think this is a beautiful exploit and those who want to play the game as intended. But the speedrunners do not care. They are just waiting for the next run that cuts the time down to nine minutes.


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