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Games Inspire a False Sense of Narrative Ownership

February 17, 2026 - 17:38

Games Inspire a False Sense of Narrative Ownership

Unlike more passive entertainment options such as music, books, or films, video games almost always require user interaction. You’ve got to press the buttons, steer the character, and make the critical choices. This fundamental interactivity fosters a powerful and unique feeling: the belief that the story unfolding is truly your own. However, this sense of narrative ownership is often a carefully crafted illusion.

While players navigate branching dialogue trees or decide which faction to support, the overarching plot and its major beats are almost always predetermined by the developers. The grand finale, the key villain, and the core themes are fixed points on the horizon. Our "choices" frequently exist within a narrow band of possibility, funneling us toward a handful of sanctioned conclusions. This design creates a potent mirage of agency, making the predetermined journey feel personal and self-directed.

This phenomenon isn't necessarily a weakness but a sophisticated narrative tool. By blending interaction with a guided structure, games deliver emotional impact that feels earned. The heartbreak of a companion's scripted death resonates more deeply because we guided them through battles. The triumph over evil is sweeter because we personally pushed the buttons for the final blow. The genius of modern game storytelling lies not in granting true narrative freedom, but in masterfully convincing us that we have it, making the authored story feel uniquely ours even when the path was paved long before we pressed start.


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