6 January 2026
When it comes to any great experience—whether it’s a book, a movie, or even a video game—the opening scene is where it all begins. It’s the hook that pulls you in, the spark that lights the fire, and the moment when you decide, “This is worth my time.” Think about it: would anyone have cared about The Last of Us if its first 15 minutes hadn’t torn their hearts out? Or would the opening of Elden Ring, with its epic world-building and daunting enemies, still be as memorable if it didn’t punch you right in the gut with its sheer scale?
The opening of anything sets the tone. It’s like a first date for your brain—mess it up, and people swipe left (mentally, anyway). But nail it, and it leaves an unforgettable impression that keeps people coming back for more. Let’s break down why the opening matters so much, how it sets new standards in gaming, and how developers are mastering the art of a killer starting point. 
Openings are more than just tutorials—they’re an unspoken promise. They tell you, “Hey, this is what you’re getting into,” and they plant the seeds of curiosity. Think of them like appetizers at a fancy restaurant. You don’t just want bread and butter; you want garlic knots with melty cheese that make you think about the entrée.
Take Hollow Knight, for example. In the first moments, you’re dropped into a mysterious, eerie underground kingdom that feels massive and empty all at once. No dialogue, no exposition—just a subtle sense of isolation. It doesn’t just pull you in; it whispers, “There’s a story here, and it’s up to you to find it.”
Or consider games like Cyberpunk 2077, where you choose your origin story. Each path starts differently, giving you a taste of the world through different lenses. It’s clever, right? It doesn’t just set the tone; it molds your personal experience.
Let’s talk about God of War (2018) for a moment. The game practically screams brilliance in its first 30 minutes. There’s no endless splash screen or a long-winded cut scene; you’re immediately thrust into an emotional, yet action-packed sequence where you drive Kratos and Atreus to cremate their loved one. Oh, and if that’s not enough, within moments, there’s a showdown with "The Stranger"—and you’re fighting on a level you’d normally save for a finale. That’s how you demand attention.
It’s all about balance. You don’t want an opening so overwhelming that the rest of the game feels weak by comparison, but you also can’t afford to lull players into boredom. Hooks don’t just grab attention—they keep it.
In The Witcher 3, you start with Geralt in a cozy inn, but the atmosphere is dripping with tension. You’re already chasing down a critical lead on Yennefer, and flashbacks build emotional weight. It’s cozy storytelling mixed with urgency. By the time you’ve fought your first beast and hit the sprawling world map, you’re already invested.
Contrast that with something like Bioshock, where you’re immediately thrust into an eerie dystopia, soaked in mystery. The very first moments—even before you encounter the phrase, “Would you kindly?”—are a masterclass in world-building. The narrative hooks you because it leaves so many questions unanswered.
It’s the same trick Final Fantasy VII uses. That bombastic opening sequence where Cloud and Barret blow up a reactor? It’s not just about action—it’s about establishing a rebellion and a cause that feels larger than life.
Similarly, Inside (from the creators of Limbo) starts with nothing but movement. No words, no tutorials—just you, running from danger in a bleak, oppressive world. The way the game teaches you mechanics through trial, error, and context is pure genius. 
Take Elden Ring—a game that took the open-world concept and ran with it, literally. That opening moment where you step out into The Lands Between? It’s breathtaking. The sheer freedom to explore, coupled with an immediate sense of dread (thanks, Tree Sentinel), sets a benchmark for how exploration-driven RPGs should start.
Another revolutionary example is Metal Gear Solid V: The Phantom Pain. The harrowing hospital escape at the beginning is unlike anything else. It’s intense, cinematic, and a little horrifying—proving that games don’t need to hold your hand to make an impact.
Why? They understand pacing. They know the balance between too much exposition and just enough intrigue. And perhaps most importantly, they respect the player’s time.
For creators, the challenge is clear—don’t underestimate the importance of starting strong. Players don’t want to trudge through mediocrity to get to the good stuff. They want to feel something right away.
And let’s be honest: in a world where attention spans are shorter than ever (hello, TikTok culture), nailing those first few moments isn’t just important—it’s necessary. So, here’s to the developers raising the bar, one legendary intro at a time.
all images in this post were generated using AI tools
Category:
First ImpressionsAuthor:
Tina Fisher