24 September 2025
Platformer games have been around for decades, and they’ve left a massive footprint in gaming history. Think back to the days of jumping on Goombas, swinging across vines, and dodging pixel-perfect traps. From the pixelated charm of Super Mario Bros. to the lush worlds of Ori and the Blind Forest, platformers continue to be a favorite for gamers of all ages.
But let’s be real—traditional platformers haven’t always been the most welcoming genre. High precision, fast reflexes, and tight timing aren’t exactly the friendliest features for everyone. So the big question is: how can we make platformers more accessible without stripping away what makes them fun?
Let’s dive into how developers are redefining the genre, the challenges they face, and what the future looks like for making platformers inclusive for all gamers.
Now, platformers are notorious for being tough. The genre thrives on timing, pattern recognition, and sometimes just plain trial and error. That can make it a no-go zone for players with motor disabilities, cognitive challenges, or visual impairments. So, bridging that gap is essential if we want to keep platformers alive, thriving, and truly inclusive.
Here are some of the most effective and innovative ways game studios are opening up the platforming genre.
Games like Celeste and Hollow Knight have implemented control mapping to great effect. And you know what? It doesn’t affect the challenge for others—it just lets more people in on the fun.
Take Celeste again—it knocked it out of the park with its Assist Mode. You could toggle features without judgment, and the devs made it clear that it's all about playing your way. That’s a beautiful thing.
Some games, like Ori and the Will of the Wisps, use contrast and lighting to guide the player without even realizing it. It’s subtle, but incredibly helpful.
This keeps the tension and excitement while making sure frustration doesn’t creep in. Games like Donkey Kong Country: Tropical Freeze offer Funky Mode (yes, it’s as cool as it sounds), giving players more health and mobility without stripping the fun.
Games like A Short Hike and Celeste prove that you can pack accessibility and charm into a tight, beautiful package. Indie devs aren’t afraid to experiment, and that often leads to more inclusive systems across the board.
And let’s not forget The Messenger or Fez. These games show just how much depth and accessibility you can bake into a platformer without sacrificing creativity or challenge.
Some players say assist modes let them finish a game for the first time ever. Others say control customization is what got them back into gaming after an injury. These stories matter—and they highlight just how crucial inclusive design really is.
And here's something else worth saying: accessibility helps everyone. Ever played a game with one hand while holding a cup of coffee in the other? Then you’ve benefited from one-handed control options. Accessibility isn’t just for folks with disabilities—it’s for everyone.
Why? Sometimes it’s due to budget, other times it’s lack of awareness. But often, it’s because developers fear it’ll compromise the “intended challenge.” But accessibility isn’t about making games easy—it’s about making them fair.
It’s like adding wheelchair ramps to a building. It doesn’t change the structure; it just means more people can enter.
We’re also seeing better accessibility testing, more disabled gamers joining dev teams, and the rise of consultants who specialize in accessible design. That’s a massive step forward.
If studios keep listening, iterating, and designing with empathy, the platformer genre can become a playground for everyone—not just the elite few with twitch-reflexes and perfect health.
- Start with an inclusive mindset: Don’t tack on accessibility later. Bake it in from the get-go.
- Offer options, not assumptions: Let players toggle what works for them. You don’t know their situation.
- Test with a diverse group: Real feedback from real players will unveil blind spots in design.
- Communicate clearly: Explain assist features in a non-judgmental way. No one should feel bad for using them.
- Stay open and keep updating: Accessibility isn’t a one-and-done checklist—it’s an ongoing conversation.
Sure, there’s still work to do. But the progress so far? It’s promising. Whether you're a seasoned gamer, someone returning after a break, or diving into the genre for the first time—platformers are slowly opening their doors a little wider. And honestly? It's about time.
So next time you boot up a platformer, whether it’s a retro classic or a brand new indie title, take a second to look at the options menu. You might just see the future of inclusive gaming right there.
all images in this post were generated using AI tools
Category:
Platformer GamesAuthor:
Tina Fisher