1 October 2025
Let’s cut right to the chase: action games are all about adrenaline-pumping moments, heart-racing combat, and experiences that keep us glued to our controllers (or keyboards). But when it comes to how these adventures unfold, one major debate continues to ripple through the gaming world — open world vs. linear.
So, which one really works best for action games? It’s a question that has no “one-size-fits-all” answer, but in this article, we’re unpacking the strengths, weaknesses, and killer appeal of both styles. By the end, you’ll have a clearer idea of where your preferences lie — or even better, why both styles are worth celebrating in their own right.
- You follow a set path.
- The story unfolds exactly how the developers intended.
- Everything feels tight, curated, and cinematic.
Think Grand Theft Auto V, Assassin’s Creed, or The Legend of Zelda: Breath of the Wild.
- Massive maps.
- Tons of side activities.
- Freedom to roam and progress at your pace.
Both styles bring something different to the table. But how well do they support an action-packed gameplay loop? That’s where things get interesting.
It’s like watching a well-edited action movie. You're never left wondering what to do or where to go. Every moment feels handcrafted, and smooth pacing keeps the adrenaline flowing.
You’re always exactly where the story wants you to be. Emotions hit harder, character development feels more natural, and cliffhangers actually pay off when you’re not sidetracked for 10 hours trying to find collectible feathers.

Open worlds immerse players by giving them real agency. You’re not just playing a character — you become them. That freedom to choose your path makes every decision feel weightier.
This sandbox style ensures players don’t burn out. If the main campaign gets too intense, you can go grind, craft, or just ride a horse through scenic landscapes. That variety matters, especially in longer games.
You’ve got dozens (if not hundreds) of hours of gameplay, collectibles, secrets, bosses, and random encounters. For players who love to get lost in a world, it's the ultimate package.
Best Examples:
- God of War (2018)
- The Last of Us Series
- Titanfall 2 (campaign mode)
Best Examples:
- Elden Ring
- Assassin’s Creed Valhalla
- Far Cry 5
Yep, I’m looking at you, God of War: Ragnarok and Tomb Raider (Reboot).
These games offer semi-open hubs where players can explore a bit, discover side content, or just stick to the linear path. It’s like offering you the freedom to get lost… but only a little.
Think of it as a guided tour with optional detours. You can go off-road, but the main path is always clear.
We’ve all played that one open world game where every side quest feels like a cheap fetch mission. And we’ve played linear games that felt more like interactive movies than proper gameplay.
- If you're all about tight combat, cinematic moments, and intense storytelling? Linear’s your jam.
- If you like freedom, exploration, and building your own adventure? Open world is calling your name.
- Can’t choose? Go for a hybrid that gives you the best of both.
It doesn’t have to be a war between the two. In fact, understanding your own playstyle might be the key to getting more enjoyment out of the games you dive into.
Game devs keep pushing limits and experimenting with new designs — and we get the benefit of that evolution. Whether it’s the focused fury of Doom Eternal or the boundless freedom of Zelda: Breath of the Wild, there’s never been a better time to be into action games.
So, don't pick sides. Pick stories. Pick battles. Pick worlds. After all, it’s your controller — your choice.
all images in this post were generated using AI tools
Category:
Action GamesAuthor:
Tina Fisher
rate this article
1 comments
Hesper McMillan
Both open world and linear design offer unique strengths in action games. Open worlds provide freedom and exploration, while linear paths ensure focused storytelling and pacing. Ultimately, the best choice depends on the game's goals and player preferences, making both valid approaches.
October 3, 2025 at 2:58 PM
Tina Fisher
Thank you for your insightful comment! I completely agree that both open world and linear designs have their own merits, and the choice really hinges on the specific goals of the game and the preferences of its players.