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Are the Controls Intuitive Right from the Start?

17 November 2025

When you pick up a new game, what's the first thing you notice? For many of us, it's not the graphics or the storyline; it's the controls. Yep, those buttons you'll be pressing a thousand times over the next few hours. But let’s be honest—if the controls feel like you're solving a Rubik's Cube with oven mitts on, the magic of the game tends to fizzle out real fast, doesn’t it?

So, what makes game controls intuitive? Are they designed to feel natural from the word "Go," or are we expected to wrestle with a learning curve? Let’s press "Start" on this topic and dive in.
Are the Controls Intuitive Right from the Start?

What Does "Intuitive Controls" Even Mean?

Let’s break it down. Intuitive controls are the ones that feel second nature. You don’t have to stop and think, "Wait, what button do I press again?" Instead, your fingers just know. It's almost like muscle memory kicks in before you've even had the chance to learn.

Think about games like Super Mario Bros. (the older ones). You press right on the D-pad, and Mario moves right. You press "A," and he jumps. Straightforward, right? That’s what we mean by intuitive—actions in the game that align seamlessly with the player's expectations.

But it's not always that simple. Some games (looking at you, overly complicated RPGs) bury you under a mountain of buttons, combos, and mechanics that make you feel like you’re piloting a spaceship instead of playing a game. Is that bad design, or just a matter of taste? Let’s dig deeper.
Are the Controls Intuitive Right from the Start?

The Role of Genre in Control Design

Not all games are created equal, and the same applies to their controls. What feels intuitive in one genre could feel clunky in another. Let me explain.

1. Action and Platformer Games (Easy to Pick Up)

Games like Celeste or Hollow Knight are prime examples of intuitive controls done right. Typically, you’ve got two or three core mechanics—jumping, attacking, maybe dashing—and that's it. These games thrive on simplicity. You get the basics down in the first five minutes, and before you know it, you're wall-jumping or slashing through enemies like a pro.

But why is it easier here? It’s because these games are built around repetitive actions. The simpler the controls, the quicker they can become second nature. It’s the gaming equivalent of riding a bike. You’ll wobble for a bit, but once you get the balance, it feels right.

2. First-Person Shooters (Muscle Memory Galore)

When you pick up an FPS like Call of Duty or Overwatch, the controls are usually consistent across the board: aim with one stick, move with the other, and pull a trigger to shoot. Easy, right?

That consistency is a huge part of why FPS controls tend to feel intuitive. Developers have created a sort of “universal language” for these games. Once you’ve mastered one FPS, transitioning to another feels nearly seamless. It’s like knowing how to drive stick—doesn’t matter if you’re in a Honda or a Ford; the fundamentals are the same.

But what happens when a game decides to break the mold? Ever try playing an FPS with unconventional controls? It feels wrong. Your brain rebels. That’s how crucial intuitive design is—it can make or break the player’s connection to the game.

3. RPGs and Strategy Games (A Button Buffet)

Here’s where things get tricky. RPGs and strategy games often aren’t as, let’s say, “plug-and-play” as other genres. They demand that you learn. You’re not just controlling one thing; you’re managing inventories, casting spells, positioning units, and doing about five other things.

Take Elden Ring or any other Soulsborne game. The controls may initially feel stiff or even punishing. Dodge rolls, stamina management, and multi-button combos don’t scream “intuitive,” right? Yet somehow, these games thrive. Why? Because while the controls might not be simple at first, they reward the effort you put into mastering them.

It’s kind of like cooking. At first, it’s messy, overwhelming, and confusing to juggle ingredients and timings. But once you get the hang of it, it’s deeply satisfying. So, maybe intuitive isn’t the only measure of a game’s quality. Sometimes, complexity can be just as rewarding if done well.
Are the Controls Intuitive Right from the Start?

The Learning Curve: Necessary Evil or Design Flaw?

Let’s talk about the dreaded learning curve. It’s that awkward phase where you’re fumbling with the controls, dying repeatedly, and seriously considering Googling a tutorial. Is it always a bad thing, though?

When a Learning Curve Works

Some games are designed around the idea that you’ll struggle before you succeed. Take Dark Souls, for instance. The controls don’t hold your hand. They make you earn every inch of progress, and when you finally “get it,” the sense of accomplishment is unparalleled.

Games like these are almost like escape rooms. At first, you’re confused and overwhelmed, but slowly, things click. And when they do, it’s all the sweeter because you figured it out.

When a Learning Curve Doesn’t Work

But then there are games where the learning curve feels less like a challenge and more like a punishment. You know the type—the ones with convoluted menus, cryptic tutorials, or controls so awkward you need three hands to make them work. Instead of feeling rewarding, these games feel frustrating.

This is where intuitive controls shine. They make the early hours of a game inviting rather than alienating. For every Dark Souls that nails rewarding complexity, there’s a game that just leaves you banging your head against the controller.
Are the Controls Intuitive Right from the Start?

Feedback Matters: How Do Developers Refine Controls?

Ever wonder how devs even decide whether their controls are intuitive? It's not a guessing game. They rely on player feedback, playtesting, and data-driven insights.

Playtesting to the Rescue

Before a game hits the shelves, it’s put in the hands of testers. These folks are tasked with figuring out what works and what doesn’t. Are players struggling to grasp basic mechanics? Are they pressing the wrong buttons? Developers analyze these patterns and fine-tune accordingly.

It’s kind of like letting someone take a test run of a new car. If they can’t figure out where the gearshift is, there’s a problem.

Patches and Updates

Even after launch, developers often tweak controls based on player feedback. Remember the initial backlash to Cyberpunk 2077’s clunky driving mechanics? The devs listened and patched it. It’s a great example of how even not-so-intuitive controls can evolve based on real-world use.

Can Controls Be Too Simple?

Here’s a curveball: Can controls be too intuitive? Weird question, right? But hear me out.

Some games opt for simplicity to make them accessible to a wider audience. But in doing so, they risk alienating hardcore players who crave a little more depth. Take Animal Crossing: New Horizons. It’s a delightful game, but some players found its streamlined controls limiting. “Why can’t I do X or Y?” they wondered.

It’s a balancing act. The best games strike a harmony between being easy to pick up and offering enough depth to keep players engaged long-term.

The Verdict: Should Intuitive Controls Always Be the Goal?

So, are intuitive controls a must-have? Yes and no. For most games, especially casual or pick-up-and-play titles, intuitive controls are essential. They help players connect with the game instantly without frustration.

But for more complex, skill-based games, a controlled learning curve can also add to the experience. Sometimes, it’s the challenge of mastering those controls that makes the gameplay truly rewarding.

At the end of the day, it boils down to one thing: Does the control scheme help, rather than hinder, your immersion in the game? If the answer is yes, the developers have done their job.

all images in this post were generated using AI tools


Category:

First Impressions

Author:

Tina Fisher

Tina Fisher


Discussion

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1 comments


Fiona Spencer

Intuitive controls can make or break a game. A seamless learning curve invites players in, while frustrating mechanics can turn them away. Developers should prioritize intuitive design from the get-go; after all, if the controls aren't friendly, the gameplay might end up feeling like a chore.

November 17, 2025 at 4:17 AM

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